Commits

Author Commit Message Labels Comments Date
vrld
Fix issue #494: Source:getDistance doesn't work
vrld
Fix issue #495: Large spritebatches doesn't render properly
vrld
Fix issue #514: Redundant if-clause in ImageData::paste
vrld
Close issue #519: Maximum stack depth reached error message.
Boolsheet
Merge default in.
Branches
VertexIndex
Boolsheet
Merge default in.
Branches
vbostrategy
vrld
Intel gets their way
vrld
Use opengl buffer ARB constistently in VertexBuffer.
vrld
VertexBuffer/SpriteBatch speed tweaks.
Bart van Strien
Fix love.physics.getDistance
Bart van Strien
Disable love.graphics.quad
Branches
minor
Bart van Strien
Maerge in default
Branches
minor
Bart van Strien
Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first
Bart van Strien
Add Source:isPlaying
Bart van Strien
Catch possible exceptions thrown when locking a SpriteBatch twice
rude
Apply slime73's ParticleSystem patch.
rude
Use "L" to force wide literal string.
Boolsheet
Put the tabs back in.
Branches
lualoaders
Boolsheet
Fixed file detection of the LÖVE Lua-file loader.
Branches
lualoaders
Comments 5
Boolsheet
Updated FLAC decoder. May have some bugs.
Branches
FLACDecoder
Boolsheet
Making it compile.
Branches
Texture
Boolsheet
Merge default in.
Branches
VertexIndex
Boolsheet
Trying to merge the new HDR stuff with the Texture class. Probably doesn't compile yet.
Branches
Texture
Boolsheet
Merge default in.
Branches
Texture
vrld
Fix #234 again. Of course this means the texture coordinates are flipped
vrld
Fix bug where the compat message crashed love.
Boolsheet
For great code-style consistency!
Branches
vbostrategy
Boolsheet
Include proper header.
Branches
lullaby-length
Boolsheet
Cosmetics.
Branches
lullaby-length
Boolsheet
Added a unit enum to Decoder.
Branches
lullaby-length
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