Author Commit Message Labels Comments Date
Boolsheet avatarBoolsheet
Was implemented in some other way. Closing.
Branches
Texture
Boolsheet avatarBoolsheet
Will probably be implemented in another way. Closing.
Branches
vbostrategy
Boolsheet avatarBoolsheet
Constify madness!
Branches
unnamed-blendmode
Boolsheet avatarBoolsheet
A new blend mode that is very similar to premultiplied without the need to modify the images. Compared to the alpha blend mode, the only difference is that the source alpha does not get multiplied by itself. In this mode, the resulting alpha will never be lower than the two input alpha values (which is closer to what we experience in the real world).
Branches
unnamed-blendmode
Alex Szpakowski avatarAlex Szpakowski
Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode
Alex Szpakowski avatarAlex Szpakowski
Constified many Graphics and Window methods
Alex Szpakowski avatarAlex Szpakowski
Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
Alex Szpakowski avatarAlex Szpakowski
Replaced deprecated lua_open calls with luaL_newstate
Alex Szpakowski avatarAlex Szpakowski
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
Alex Szpakowski avatarAlex Szpakowski
Removed love.graphics.drawTest
Alex Szpakowski avatarAlex Szpakowski
Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
Bart van Strien avatarBart van Strien
Fix race conditions and deadlocks in Channels (hopefully) (issue #554)
Branches
minor
Alex Szpakowski avatarAlex Szpakowski
Removed love.graphics.points (no use in having unnecessary API changes.)
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Merged default into GLES2-compatibility
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Fixed SpriteBatch file includes
Alex Szpakowski avatarAlex Szpakowski
Added SpriteBatch:remove(id)
Alex Szpakowski avatarAlex Szpakowski
liblove now builds as a framework on OS X
Alex Szpakowski avatarAlex Szpakowski
Merged default into GLES2-compatibility
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Silenced some compiler warnings
Alex Szpakowski avatarAlex Szpakowski
removed stowaway hgcheck file
Alex Szpakowski avatarAlex Szpakowski
XCode project now builds liblove and uses it with love.app
Alex Szpakowski avatarAlex Szpakowski
Fixed the lua header generator script to output the correct year in the copyright text
Boolsheet avatarBoolsheet
Added minimal Windows support to the premake script.
Branches
premake2
Alex Szpakowski avatarAlex Szpakowski
Added a framebuffer strategy for when packed depth+stencil buffers aren't supported but the core GL framebuffer functions are
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Fixed crash in love.graphics.reset() if shaders aren't supported
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Transformation matrix stacks now use std::stack instead of std::vector for greater readability and less chance of code mistakes
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Automatic mipmap generation for images and font textures now works properly in ES2
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Fixed spritebatches always setting the color of single vertex on every sprite to pure white; love.graphics.setDefaultShader() now removes any default shader in desktop GL, and replaces the default with the passthrough shader created in graphics.lua in ES2
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
love.graphics.setPointSize now works properly in ES2
Branches
GLES2-compatibility
Alex Szpakowski avatarAlex Szpakowski
Improved exception handling when creating new fonts and particle systems
Branches
GLES2-compatibility
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