1. Bart van Strien
  2. love-experiments

Commits

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Author Commit Message Date Builds
Boolsheet
I am the constifier.
Branches
box2d-minorfixes
Boolsheet
Added getters for EdgeShape's ghost vertices. In glorious tradition: bugs expected. Wait for the next version before reporting them.
Branches
box2d-minorfixes
Boolsheet
Code Style enforcement.
Branches
box2d-minorfixes
Boolsheet
Merge default in.
Branches
box2d-minorfixes
Alex Szpakowski
Added math module files to Visual Studio project (thanks Boolsheet)
Alex Szpakowski
The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet) See https://love2d.org/forums/viewtopic.php?f=4&t=16223 and http://www.opengl.org/discussion_boards/showthread.php/167554-FBO-and-blending
Alex Szpakowski
Added new math module files to the Xcode project
Matthias Richter
Rename Math.{cpp,h} to ModMath.{cpp,h}. Compilers can get confused and include Math.h and math.h (included by cmath).
Matthias Richter
Fix box muller transform in common/math.cpp. Random numbers have to be in (0:1], not in [0:1).
Matthias Richter
Merge something (?)
Matthias Richter
Add module `love.math`. Implements xorshift RNG. Contains just a RNG for now, but may include other functionality (e.g. transforms) later on. New Functions: -- as in the lua math library: love.math.randomseed(number) -- set random seed love.math.random() -- get random number in [0:1) (uniformly distributed) love.math.random(high) -- get integer random number in [1:high] love.math.random(low, high) -- get integer random number …
Alex Szpakowski
Simplified the error message on image creation failure
Bart van Strien
Update changelog
Bart van Strien
Make visual studio produce love.dll instead of liblove.dll
Alex Szpakowski
Removed SpriteBatch:remove(id) (reverted commit 2ca82dd) The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
Alex Szpakowski
LÖVE now errors when Image creation fails
Alex Szpakowski
Worked around ATI/AMD driver bugs when creating mipmaps for Images
Alex Szpakowski
Removed mipmap support from Font graphics objects
Alex Szpakowski
Fixed OpenGL vertex buffer function usage (issue #489.) The functions will be assigned to their core version counterparts if the extension version isn't supported but the core version is.
Alex Szpakowski
Fixed image mipmap creation on some systems with buggy video drivers
Alex Szpakowski
Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode
Alex Szpakowski
Constified many Graphics and Window methods
Alex Szpakowski
Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
Alex Szpakowski
Replaced deprecated lua_open calls with luaL_newstate
Alex Szpakowski
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
Alex Szpakowski
Removed love.graphics.drawTest
Alex Szpakowski
Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
Alex Szpakowski
Fixed SpriteBatch file includes
Alex Szpakowski
Added SpriteBatch:remove(id)
Alex Szpakowski
liblove now builds as a framework on OS X
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