Commits

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Author Commit Message Labels Comments Date
Alex Szpakowski
Close branch box2d-refcheck.
Branches
box2d-refcheck
Alex Szpakowski
Closed branch channel-performAtomic
Branches
channel-performAtomic
Alex Szpakowski
Closed branch Channel-atomic
Branches
Channel-atomic
Alex Szpakowski
Improved the argument type checking for World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast.
Alex Szpakowski
Added Text:setFont.
Alex Szpakowski
Fixed love.audio.stop() not rewinding streaming Sources.
Alex Szpakowski
Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering.
Alex Szpakowski
Fixed lines drawn using the 'none' line join mode having missing sections of each line segment.
Alex Szpakowski
Updated the iOS xcode project search paths for the luajit headers and static library.
Alex Szpakowski
Removed the callback argument from love.filesystem.getDirectoryItems (resolves issue #877.)
Alex Szpakowski
Added Channel:performAtomic(func, ...). Resolves issue #1034.
Alex Szpakowski
Replaced Simplex noise with Perlin noise for the 3D and 4D variants of love.math.noise, to avoid patent-infringement issues (resolves issue #997.)
Bart van Strien
Create Channel:performAtomic, allows one to use functions like Channel:peek safely
Branches
channel-performAtomic
Alex Szpakowski
Changed the default mipmap filter to be 'linear' instead of 'nearest'.
Alex Szpakowski
Updated iOS-specific graphics code to use the latest SDL changes.
Alex Szpakowski
Updated stb_image to version 2.0.3.
Alex Szpakowski
Mostly fixed the precision of love's uniform matrices not matching between shader stages in OpenGL ES.
Alex Szpakowski
Fixed love crashing when a game is launched in the 64-bit iOS simulator
Branches
iOS
Alex Szpakowski
Merged mobile-common into iOS
Branches
iOS
Alex Szpakowski
Updated iOS-specific graphics code for the latest SDL version
Branches
iOS
Alex Szpakowski
Merged GLES into mobile-common
Branches
mobile-common
Alex Szpakowski
Mostly fixed the precision of love's uniform matrices not matching between shader stages in OpenGL ES.
Branches
GLES
Alex Szpakowski
Merged GLES into mobile-common
Branches
mobile-common
Alex Szpakowski
Fixed ParticleSystem:clone crashing.
Branches
GLES
Alex Szpakowski
Updated the changelog
Alex Szpakowski
Added the ability to have custom vertex attributes in Meshes (resolves issue #768.)
Alex Szpakowski
Closed branch Mesh-vertex-attributes
Branches
Mesh-vertex-attributes
Alex Szpakowski
Closed branch VertexBuffer2
Branches
VertexBuffer2
Alex Szpakowski
Closed branch VertexBuffer
Branches
VertexBuffer
Alex Szpakowski
Added Mesh:attachAttribute(name, mesh), which makes the Mesh use a vertex attribute from another mesh when drawing. This can be used to separate out vertex attributes which are updated at different rates into different meshes, and to share vertex attributes between meshes.
Branches
Mesh-vertex-attributes
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