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Boolsheet avatarBoolsheet
Merge.
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lullaby-files
Bill Meltsner avatarBill Meltsner
Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&t=7648 )
Bill Meltsner avatarBill Meltsner
Fix state saving to handle any blend/colormode
Bill Meltsner avatarBill Meltsner
Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again
Bart van Strien avatarBart van Strien
Make VertexBuffers use size_t, raising the limit of vertices that can be stored
Bart van Strien avatarBart van Strien
Fix a leak on destruction of a physics world
vrld avatarvrld
Fix number of arguments check in w_ParticleSystem_setSizes.
vrld avatarvrld
Check argument sanity in w_ParticleSystem_setColors.
vrld avatarvrld
Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!).
Bart van Strien avatarBart van Strien
Stop Body:getWorldPoints from overflowing the lua stack
Bart van Strien avatarBart van Strien
Improve love.filesystem.lines
Bart van Strien avatarBart van Strien
Fix usage of a string past its lifetime, and set a default type for encode
Bart van Strien avatarBart van Strien
Fix a comment
Bart van Strien avatarBart van Strien
Move the references from _G to the registry
Bart van Strien avatarBart van Strien
Adding the files is a crucial step, you know
Bart van Strien avatarBart van Strien
Merged in thelinx/love (Body:setMass)
Linus Sjögren avatarLinus Sjögren
Damn you, copy paste!
Linus Sjögren avatarLinus Sjögren
Add a custom Body:setMass function.
Bart van Strien avatarBart van Strien
Manually keep track of bound textures, so we don't have to poll each frame
Bart van Strien avatarBart van Strien
Bill Meltsner avatarBill Meltsner
Happy New Year, have an enormous diff
Bill Meltsner avatarBill Meltsner
Add padding around every glyph in a Font texture, fixing the fringing seen with scaled text (actually fixes issue #321)
Bill Meltsner avatarBill Meltsner
Add Audio.cpp to Xcode project
Bill Meltsner avatarBill Meltsner
Bart van Strien avatarBart van Strien
Drastically improve the font scaling quality (issue #321)
Bart van Strien avatarBart van Strien
Add SpriteBatch:getImage (issue #321)
Bart van Strien avatarBart van Strien
Return nil if the raycasts don't hit anything (issue #335)
Bart van Strien avatarBart van Strien
Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
Bart van Strien avatarBart van Strien
Update changelog
Bart van Strien avatarBart van Strien
Properly export love modules to lua, package.loaded is correct now
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