vrld avatar vrld committed a329ce2 Merge

Merge with default branch (should have done that before, right?)

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 db7cd0682883ed357adef013a326bbb26de28c98 0.6.2
 9240be0fe0ea1070bc604954ab2e81320e278ad9 0.7.0
 18d79c306466d188919c238d23e50ea705b07c03 0.7.1
+bcca82b60d0f5cd724edbe4ed65db18ab95d4691 0.7.2
+LOVE 0.8.0 [Rubber Piggy]
+-------------------------
+
+  * Added release error screen.
+  * Added alpha to love.graphics.setBackgroundColor.
+  * Added Canvas:clear(r, g, b, a).
+  * Added Canvas support to love.graphics.drawq.
+  * Added Canvas:getWidth and Canvas:getHeight.
+  * Added love.graphics.arc.
+  * Added seek and tell to Source objects.
+  * Added color interpolation to ParticleSystem.
+  * Added automatic PO2 padding for systems not supporting the OpenGL extension.
+  * Added UTF-8 support for fonts.
+  * Added Box2D error handling for some commonly failing functions.
+  * Added ability for fused release games to have their write dir in appdata.
+  * Added shear transformation to drawing functions.
+  * Added origin to font printing.
+  * Added love.graphics.getMode.
+  * Added per-sprite colors on SpriteBatches.
+  * Added pixel effects.
+  * Added love.graphics.isSupported.
+  * Added love.graphics.getCanvas.
+  * Added love.event.quit.
+  * Added stencil masks.
+  * Added alternative SpriteBatch provider, it should work everywhere now.
+  * Added a loader for binary modules.
+  * Added Thread:getKeys.
+  * Added option of fractions for Quads.
+  * Added PNG, JPEG and GIF support to ImageData:encode.
+  * Added 64-bit support for Mac OS X.
+  * Added premultiplied blending mode.
+  * Added functions to set/get default image filter modes.
+  * Added SpriteBatch:set.
+  * Added new events system, with support for custom events and long event names.
+  * Added sound attenuation by distance.
+  * Added SpriteBatch:getImage.
+
+  * Fixed wrapping for single words.
+  * Fixed tracebacks not showing filenames.
+  * Fixed love.graphics.push/pop capable of causing overflows/underflows.
+  * Fixed setScissor on Canvases.
+  * Fixed several issues with audio, e.g. clicks and pops in mp3s.
+  * Fixed crashes when bodies were destroyed during collisions.
+  * Fixed bound SpriteBatches corrupting when drawing.
+  * Fixed thread-safety issues with ImageData.
+  * Fixed memory leaks in audio sources.
+  * Fixed thread's set (previously send) accidentally changing the type.
+  * Fixed SoundData allocating the wrong number of samples.
+  * Fixed SpriteBatch support on Intel cards.
+  * Fixed love.filesystem.lines() leaking.
+  * Fixed Source controls inconsistencies.
+  * Fixed most leaking on unclosed File objects.
+  * Fixed crashes when operating on non-existent files.
+  * Fixed a bug where empty files on windows would never reach eof.
+  * Fixed crash when SoundData runs out of memory.
+  * Fixed ordering of loaders, love should have priority over Lua.
+  * Fixed several miscellaneous memory leaks.
+  * Fixed love.filesystem's priority for require.
+  * Fixed a few cases where strings with \0 in them would not be stored correctly.
+  * Fixed love's startup time being in the first dt.
+  * Fixed internal string conversions, they are faster now.
+  * Fixed (bad) performance of ImageData:paste.
+
+  * Renamed SpriteBatch's lock/unlock to bind/unbind.
+  * Renamed Framebuffer to Canvas.
+  * Renamed love.thread.send/receive to set/get.
+  * Renamed love.graphics.setRenderTarget to setCanvas.
+
+  * Removed canvas auto-clearing.
+  * Removed EncodedImageData.
+  * Removed old syntax for require (with extension).
+  * Removed love.graphics.setFont([file], [size]).
+  * Removed Thread:kill.
+
+  * Updated love.joystick to be 1-indexed.
+  * Updated Sources to update more cleanly and control more intuitively.
+  * Updated font engine.
+  * Updated line drawing to a custom system.
+  * Updated love.timer.sleep to use seconds, like the rest of love.
+  * Updated love.timer to be more accurate.
+  * Updated love.graphics.circle to have max(10, r) as default for segments.
+  * Updated ImageData:encode to write to files directly.
+  * Updated version compatibility system to actually do something.
+  * Updated love.run's order, events are checked just before update.
+  * Updated Box2D to version 2.2.1.
+
+LOVE 0.7.2 [Game Slave]
+-----------------------
+
+  * Added Framebuffer:get/setWrap.
+  * Added love.event.clear.
+  * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
+  * Added SpriteBatch:setImage().
+
+  * Fixed fused games not working.
+  * Fixed ParticleSystem:setSize ignoring the variation argument.
+  * Fixed some file-opening exceptions not being caught.
+  * Fixed files loaded by libmodplug being too loud.
+  * Fixed paths with periods in them not working.
+  * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
+  * Fixed crash when there was no memory available for newImageData(w, h).
+
+  * Updated PhysicsFS version to 2.0.2 on Windows
+  * Updated OpenAL Soft version to 1.13 on Windows
+  * Updated libmodplug version to 0.8.8.1 on Windows
+  * Updated FreeType version to 2.4.4 on Windows
+  * Updated libmpg123 version to 1.13.2 on Windows
+  * Windows binary no longer depends on VC2005 runtime.
+  * Windows binary no longer depends on SSE2 support.
+
 LOVE 0.7.1 [Game Slave]
 -----------------------
 
 AC_SEARCH_LIBS([glLoadIdentity], [GL], [], AC_MSG_ERROR([Can't LÖVE without OpenGL]))
 #AC_SEARCH_LIBS([gluOrtho2D], [GLU], [], AC_MSG_ERROR([Can't LÖVE without OpenGL Utility Library]))
 AC_SEARCH_LIBS([alSourcePlay], [openal], [], AC_MSG_ERROR([Can't LÖVE without OpenAL]))
-AC_ARG_ENABLE([luajit],
-	[  --enable-luajit Use LuaJIT instead of lua],
-	AC_SEARCH_LIBS(
-		[lua_pcall],
-		[luajit luajit-5.1],
-		AC_SUBST([INCLUDE_LUA], [-I/usr/include/luajit-2.0]),
-		AC_MSG_ERROR([Can't LÖVE without LuaJIT])
-	),
+lua=lua
+AC_ARG_WITH([luajit],
+	    [AS_HELP_STRING([--with-luajit], [Use LuaJIT instead of lua and llvm-lua])],
+	    [lua=luajit],
+	    [])
+AC_ARG_WITH([llvm-lua],
+	    [AS_HELP_STRING([--with-llvm-lua], [Use llvm-lua instead of lua and LuaJIT])],
+	    [lua=llvm-lua],
+	    [])
+
+AS_IF([test "$lua" == "lua"],
 	AC_SEARCH_LIBS(
 		[lua_pcall],
 		[lua lua5.1],
 		fi,
 		AC_MSG_ERROR([Can't LÖVE without Lua])
 	)
-)
+      )
+AS_IF([test "$lua" == "luajit"],
+	AC_SEARCH_LIBS(
+		[lua_pcall],
+		[luajit luajit-5.1],
+		AC_SUBST([INCLUDE_LUA], [-I/usr/include/luajit-2.0]),
+		AC_MSG_ERROR([Can't LÖVE without LuaJIT])
+	)
+      )
+AS_IF([test "$lua" == "llvm-lua"],
+	AC_SEARCH_LIBS(
+		[lua_pcall],
+		[llvm-lua],
+		[],
+		AC_MSG_ERROR([Can't LÖVE without llvm-lua])
+	)
+      )
+
 AC_SEARCH_LIBS([ilInit], [IL], [], AC_MSG_ERROR([Can't LÖVE without DevIL]))
 AC_SEARCH_LIBS([mng_initialize], [mng], [], AC_MSG_ERROR([DevIL needs MNG]))
 AC_SEARCH_LIBS([TIFFOpen], [tiff], [], AC_MSG_ERROR([DevIL needs TIFF]))
 AC_SEARCH_LIBS([mpg123_open_feed], [mpg123], [], AC_MSG_ERROR([Can't LÖVE without Mpg123]))
 AC_SEARCH_LIBS([mpg123_seek_64], [mpg123], AC_SUBST([FILE_OFFSET],[-D_FILE_OFFSET_BITS=64]), AC_SUBST([FILE_OFFSET],[]))
 AC_SEARCH_LIBS([ov_open], [vorbisfile], [], AC_MSG_ERROR([Can't LÖVE without VorbisFile]))
+AC_ARG_ENABLE([headless],
+	      [  --enable-headless Build with less SDL],
+	      AC_DEFINE([LOVE_HEADLESS], [], [Build with less SDL]), [])
 AC_CONFIG_FILES([
 	Makefile
 	src/Makefile

extra/nsis/love.nsi

 InstallDirRegKey HKCU "Software\LOVE" ""
 
 # Graphics
-!define MUI_ICON "love\extra\nsis\love.ico"
-!define MUI_UNICON "love\extra\nsis\love.ico"
+!define MUI_ICON "${LOVEICODIR}\love.ico"
+!define MUI_UNICON "${LOVEICODIR}\love.ico"
 !define MUI_ABORTWARNING
 !define MUI_HEADERIMAGE
-!define MUI_HEADERIMAGE_BITMAP "love\extra\nsis\top.bmp" # optional
-!define MUI_WELCOMEFINISHPAGE_BITMAP "love\extra\nsis\left.bmp"
-!define MUI_UNWELCOMEFINISHPAGE_BITMAP "love\extra\nsis\left.bmp"
+!define MUI_HEADERIMAGE_BITMAP "${LOVEICODIR}\top.bmp" # optional
+!define MUI_WELCOMEFINISHPAGE_BITMAP "${LOVEICODIR}\left.bmp"
+!define MUI_UNWELCOMEFINISHPAGE_BITMAP "${LOVEICODIR}\left.bmp"
 
 !define MUI_WELCOMEPAGE_TITLE "L�VE Setup"
 !define MUI_WELCOMEPAGE_TEXT "This will install L�VE, the unquestionably awesome Lua game framework."
 
 # Pages
 !insertmacro MUI_PAGE_WELCOME
-!insertmacro MUI_PAGE_LICENSE "love\license.txt"
+!insertmacro MUI_PAGE_LICENSE "${LOVELICDIR}\license.txt"
 !insertmacro MUI_PAGE_COMPONENTS
 !insertmacro MUI_PAGE_DIRECTORY
 !insertmacro MUI_PAGE_INSTFILES
 
 	SectionIn RO
 	SetOutPath $INSTDIR
-	File "love\platform\msvc2010\Release\love.exe"
-	File "love\platform\msvc2010\DevIL.dll"
-	File "love\platform\msvc2010\SDL.dll"
-	File "love\platform\msvc2010\OpenAL32.dll"
-	File "love\extra\nsis\love.ico"
-	File "love\extra\nsis\game.ico"
+	File "${LOVEBINDIR}\love.exe"
+	File "${LOVEBINDIR}\DevIL.dll"
+	File "${LOVEBINDIR}\SDL.dll"
+	File "${LOVEBINDIR}\OpenAL32.dll"
+	# File "${LOVEBINDIR}\lua51.dll"
+	File "${LOVEICODIR}\love.ico"
+	File "${LOVEICODIR}\game.ico"
 
 	# Uninstaller
 	WriteUninstaller $INSTDIR\Uninstall.exe
 	Delete $INSTDIR\"SDL.dll"
 	Delete $INSTDIR\"love.exe"
 	Delete $INSTDIR\"OpenAL32.dll"
+	# Delete $INSTDIR\"lua51.dll"
 	Delete $INSTDIR\"game.ico"
 	Delete $INSTDIR\"love.ico"
 	RMDir $INSTDIR

extra/resources/b64.lua

+function b64(name)
+	local i = io.popen("base64 " .. name)
+	local encoded = i:read("*a")
+	i:close()
+
+	local output = ("local %s =\n%q"):format(name:gsub("%.", "_"), encoded)
+	return output
+end
+
+for i, v in ipairs(arg) do
+	print(b64(v))
+end
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 misrepresented as being the original software.
 
 3. This notice may not be removed or altered from any source
-distribution.
+distribution.
+
+
+
+
+-------
+LÖVE also uses the following LGPL libraries:
+
+ - SDL
+     Website: http://libsdl.org
+     Source download: http://www.libsdl.org/release/SDL-1.2.14.tar.gz
+ - libmpg123
+     Website: http://www.mpg123.de/
+     Source download: http://sourceforge.net/projects/mpg123/files/latest/download
+ - OpenAL
+     Website: http://connect.creativelabs.com/openal/default.aspx
+     Source download: http://connect.creativelabs.com/openal/Downloads/openal-soft-1.13.tbz2
+ - DevIL
+     Website: http://openil.sourceforge.net/
+     Source download: http://downloads.sourceforge.net/openil/DevIL-1.7.8.tar.gz
+
+Following are the LGPL and GPL license texts:
+
+                   GNU LESSER GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+  This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
+License, supplemented by the additional permissions listed below.
+
+  0. Additional Definitions.
+
+  As used herein, "this License" refers to version 3 of the GNU Lesser
+General Public License, and the "GNU GPL" refers to version 3 of the GNU
+General Public License.
+
+  "The Library" refers to a covered work governed by this License,
+other than an Application or a Combined Work as defined below.
+
+  An "Application" is any work that makes use of an interface provided
+by the Library, but which is not otherwise based on the Library.
+Defining a subclass of a class defined by the Library is deemed a mode
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+  A "Combined Work" is a work produced by combining or linking an
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+for portions of the Combined Work that, considered in isolation, are
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+  The "Corresponding Application Code" for a Combined Work means the
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+  7. Additional Terms.
+
+  "Additional permissions" are terms that supplement the terms of this
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+Additional permissions that are applicable to the entire Program shall
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+  Nothing in this License shall be construed as excluding or limiting
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+  12. No Surrender of Others' Freedom.
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+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
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+  14. Revised Versions of this License.
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+be similar in spirit to the present version, but may differ in detail to
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+  If the Program specifies that a proxy can decide which future
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+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
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+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
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+  To do so, attach the following notices to the program.  It is safest
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+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.

platform/macosx/love-Info.plist

 	<key>CFBundleDocumentTypes</key>
 	<array>
 		<dict>
-			<key>CFBundleTypeExtensions</key>
-			<array>
-				<string>love</string>
-			</array>
 			<key>CFBundleTypeIconFile</key>
 			<string>LoveDocument.icns</string>
 			<key>CFBundleTypeName</key>
-			<string>Love Project</string>
-			<key>CFBundleTypeOSTypes</key>
-			<array>
-				<string>LOVE</string>
-			</array>
-			<key>CFBundleTypeMIMETypes</key>
-			<array>
-				<string>application/x-love-game</string>
-			</array>
+			<string>LÖVE Project</string>
 			<key>CFBundleTypeRole</key>
 			<string>Viewer</string>
-			<key>LSIsAppleDefaultForType</key>
-			<true/>
-			<key>LSTypeIsPackage</key>
-			<true/>
+			<key>LSItemContentTypes</key>
+			<array>
+				<string>org.love2d.love-game</string>
+			</array>
+			<key>LSHandlerRank</key>
+			<string>Owner</string>
 		</dict>
 		<dict>
 			<key>CFBundleTypeName</key>
 			</array>
 			<key>CFBundleTypeRole</key>
 			<string>Viewer</string>
+			<key>LSHandlerRank</key>
+			<string>None</string>
 		</dict>
 	</array>
+	<key>CFBundleExecutable</key>
+	<string>love</string>
+	<key>CFBundleIconFile</key>
+	<string>Love.icns</string>
+	<key>CFBundleIdentifier</key>
+	<string>org.love2d.love</string>
+	<key>CFBundleInfoDictionaryVersion</key>
+	<string>6.0</string>
+	<key>CFBundleName</key>
+	<string>LÖVE</string>
+	<key>CFBundlePackageType</key>
+	<string>APPL</string>
+	<key>CFBundleShortVersionString</key>
+	<string>0.8.0</string>
+	<key>CFBundleSignature</key>
+	<string>LoVe</string>
+	<key>NSHumanReadableCopyright</key>
+	<string>© 2006-2012 LÖVE Development Team</string>
+	<key>NSMainNibFile</key>
+	<string>SDLMain</string>
+	<key>NSPrincipalClass</key>
+	<string>NSApplication</string>
 	<key>UTExportedTypeDeclarations</key>
 	<array>
 		<dict>
 			<array>
 				<string>com.pkware.zip-archive</string>
 			</array>
+			<key>UTTypeDescription</key>
+			<string>LÖVE Project</string>
+			<key>UTTypeIconFile</key>
+			<string>LoveDocument.icns</string>
 			<key>UTTypeIdentifier</key>
 			<string>org.love2d.love-game</string>
-			<key>UTTypeDescription</key>
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