Author Commit Message Labels Comments Date
Bill Meltsner avatarBill Meltsner
Change WheelJoint:get/setSpringFrequencyHz to get/setSpringFrequency
Bill Meltsner avatarBill Meltsner
Fix Fixture:getShape(), for real this time.
Bart van Strien avatarBart van Strien
Update changelog
Bart van Strien avatarBart van Strien
Add automatic seeding to love.run
Bart van Strien avatarBart van Strien
Update auto.lua to bring it into the wonderful 2012
Bill Meltsner avatarBill Meltsner
Remove a stray .orig reference from the Xcode project
Bill Meltsner avatarBill Meltsner
Properly convert the anchor points for RopeJoints to local coordinates
Bill Meltsner avatarBill Meltsner
Fix off-by-one error in Fixture:getBits
Bill Meltsner avatarBill Meltsner
bounds check ChainShape:getPoint, and make functions that take indices 1-indexed on the Lua end of things
Bill Meltsner avatarBill Meltsner
Remove the unnecessary transform arguments to Fixture:rayCast that some idiot blindly copy/pasted from Shape:rayCast
Bill Meltsner avatarBill Meltsner
make Body::applyForce(fx, fy) semantically clearer
Bill Meltsner avatarBill Meltsner
Actually register Box2D worlds as contact filters
Bill Meltsner avatarBill Meltsner
Fix issues with Shape retention in Fixture:getShape()
Bill Meltsner avatarBill Meltsner
Remove Shape:destroy().
Bill Meltsner avatarBill Meltsner
remove scaling for density.
Bill Meltsner avatarBill Meltsner
Scale Body inertia
Bill Meltsner avatarBill Meltsner
Provide a default density of 1.0 for Fixtures
Bill Meltsner avatarBill Meltsner
Allow vertices in either clockwise or counter-clockwise order for newPolygonShape (fixes issue #326)
Bill Meltsner avatarBill Meltsner
catch a possible Box2D exception in setMassData (fixes issue #342)
vrld avatarvrld
Merge with default branch (should have done that before, right?)
Branches
minor
vrld avatarvrld
Introduce random<T>() and random<T>(min,max). Make doings of
Branches
minor
Bill Meltsner avatarBill Meltsner
Add ParticleSystem:getPosition (issue #368)
Bart van Strien avatarBart van Strien
Added the new OpenGL.{h,cpp} files to the msvc2010 project
Bill Meltsner avatarBill Meltsner
Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&amp;t=7648 )
Bill Meltsner avatarBill Meltsner
Fix state saving to handle any blend/colormode
Bill Meltsner avatarBill Meltsner
Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again
Bart van Strien avatarBart van Strien
Make VertexBuffers use size_t, raising the limit of vertices that can be stored
Bart van Strien avatarBart van Strien
Fix a leak on destruction of a physics world
vrld avatarvrld
Fix number of arguments check in w_ParticleSystem_setSizes.
vrld avatarvrld
Check argument sanity in w_ParticleSystem_setColors.
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