- attached Save.tar.gz
[#beta-bugs] I have a save where, for whatever reason, it appears that virtually every single...
Issue #10065
resolved
Marked for crossposting by: torn sheet of graph paper
Message (jump):
<kernelmethod> I have a save where, for whatever reason, it appears that virtually every single object in Grit Gate has been corrupted (other zones seem to load perfectly fine, and I entered Grit Gate a little bit earlier without any issues.)
Comments (4)
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reporter -
reporter - attached Player.log
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This one is probably invalid, actually. It’s looking likely that the cause of this behavior is a mod that was calling
The.Game.QuickSave()
during the middle of some event handling, which (I suspect? without deeper knowledge of how zone caching works) led to some zone caching issues. -
- changed status to resolved
CallToArmsScore
changed namespaces fromXRL.World.ZoneParts
toXRL.World.Parts
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