- edited description
Game freezes after leaving agolzuv and agolfly area
After leaving an area with numerous agolzuv and agolfly, I escaped the area with flight and when I try to move to another square, the game froze. I then alt+f4 and went into another area with numerous agolzuv and agolfly on the 2nd floor. I went to the surface and started waiting to recover cooldowns. The waiting animation and mouse hover effects are active, but press escaping or pressing any buttons does nothing. Trace included might be related?
null from request pool even though count was 244 for Sounds/Missile/Hits/sfx_missile_directEnergy_hit
RunSegment::EndTurnObjectList: System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Effects.Bleeding.ProcessBleeding () [0x00054] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.Effects.Bleeding.HandleEvent (XRL.World.EndTurnEvent E) [0x00000] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.EndTurnEvent.handleEffectDispatch (XRL.World.Effect Effect) [0x00000] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x000f2] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.GameObject.HandleEvent[T] (T E) [0x003da] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.EndTurnEvent.Send (XRL.World.GameObject Object) [0x00049] in <33d5c699e86b43959b118029b983073e>:0
at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01ea2] in <33d5c699e86b43959b118029b983073e>:0
Comments (9)
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reporter -
reporter Happened a 3rd time. I'm enclosing a save file right before going down to the spot underground where it froze. Here is what I did.
- Use Clairvoyance
- Activate hologram in front of me
- Fire arcwinder and geomagnetic disk at closest enemies.
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reporter I got it to happen again for the 4th time. I close the game while it was stuck and found this in the logs. Also noticed the last line in the game logs was the fire ant queen dying.
ProcessTurnTick (2): System.Threading.ThreadAbortException: Thread was being aborted.
at System.Random.InternalSample () [0x0000e] in <605bf8b31fcb444b85176da963870aa7>:0
at System.Random.Sample () [0x00000] in <605bf8b31fcb444b85176da963870aa7>:0
at System.Random.Next (System.Int32 minValue, System.Int32 maxValue) [0x00032] in <605bf8b31fcb444b85176da963870aa7>:0
at XRL.Rules.Stat.Random (System.Int32 Low, System.Int32 High) [0x00005] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.Cell.GetRandomLocalAdjacentCell (System.Int32 Radius, System.Boolean IncludeSelf) [0x00002] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.Parts.Breeder.CheckBreed (System.Int32 Turns) [0x000bd] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.Parts.Breeder.TurnTick (System.Int64 TurnNumber) [0x00000] in <33d5c699e86b43959b118029b983073e>:0
at XRL.World.GameObject.TurnTick (System.Int64 TurnNumber) [0x00147] in <33d5c699e86b43959b118029b983073e>:0
at XRL.Core.ActionManager.ProcessTurnTick () [0x0006d] in <33d5c699e86b43959b118029b983073e>:0
RunSegment (final): System.Threading.ThreadAbortException: Thread was being aborted.
at XRL.Core.ActionManager.ProcessTurnTick () [0x0008f] in <33d5c699e86b43959b118029b983073e>:0
at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01e27] in <33d5c699e86b43959b118029b983073e>:0
INFO - Game thread ended
System.Threading.ThreadAbortException: Thread was being aborted.
at XRL.Core.XRLCore.RunGame () [0x0007e] in <33d5c699e86b43959b118029b983073e>:0
at XRL.Core.XRLCore._Start () [0x0088b] in <33d5c699e86b43959b118029b983073e>:0
at XRL.Core.XRLCore._ThreadStart () [0x0000a] in <33d5c699e86b43959b118029b983073e>:0 -
repo owner - edited description
- changed milestone to crash
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assigned issue to
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repo owner - changed status to open
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repo owner - changed status to resolved
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reporter Still happening version 2.0.206.48. Froze after killing a queen ant.
ProcessTurnTick (2): System.Threading.ThreadAbortException: Thread was being aborted. at System.Random.InternalSample () [0x00024] in <605bf8b31fcb444b85176da963870aa7>:0 at System.Random.Sample () [0x00000] in <605bf8b31fcb444b85176da963870aa7>:0 at System.Random.Next (System.Int32 minValue, System.Int32 maxValue) [0x00032] in <605bf8b31fcb444b85176da963870aa7>:0 at XRL.Rules.Stat.Random (System.Int32 Low, System.Int32 High) [0x00005] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.World.Cell.GetRandomLocalAdjacentCell (System.Int32 Radius, System.Boolean IncludeSelf) [0x00002] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.World.Parts.Breeder.CheckBreed (System.Int32 Turns) [0x000bd] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.World.Parts.Breeder.TurnTick (System.Int64 TurnNumber) [0x00000] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.World.GameObject.TurnTick (System.Int64 TurnNumber) [0x00147] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.Core.ActionManager.ProcessTurnTick () [0x0006d] in <9e88e3d1fc814519895b3bce11b1fda6>:0 Setting up 4 worker threads for Enlighten. System.Threading.ThreadAbortException: Thread was being aborted. at (wrapper managed-to-native) System.Threading.Thread.Abort_internal(System.Threading.InternalThread,object) at System.Threading.Thread.Abort () [0x00006] in <605bf8b31fcb444b85176da963870aa7>:0 at ConsoleLib.Console.TextConsole.DrawBuffer (ConsoleLib.Console.ScreenBuffer Buffer, ConsoleLib.Console.IScreenBufferExtra BufferExtra, System.Boolean bSkipIfOverlay) [0x0000c] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.UI.GameSummaryUI.Show (System.Int32 Score, System.String Details, System.String Name, System.String Leaderboard, System.Boolean bReal) [0x0022f] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.Core.XRLCore.BuildScore (System.Boolean Real, System.String FakeDeathReason) [0x00865] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.Core.XRLCore.RunGame () [0x000e0] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.Core.XRLCore._Start () [0x0088b] in <9e88e3d1fc814519895b3bce11b1fda6>:0 at XRL.Core.XRLCore._ThreadStart () [0x0000a] in <9e88e3d1fc814519895b3bce11b1fda6>:0
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reporter - changed status to open
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repo owner - changed status to resolved
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