Game freeze after trading with Mafeo

Issue #10508 invalid
gewd created an issue

Just did a routine trade with Mafeo. After pressing O, the GUI was unresponsive.

Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Base Menu:Navigate Right Pressed
Stopping...
STEAM - Shutting down.
RunSegment: System.Threading.ThreadAbortException: Thread was being aborted.
  at (wrapper managed-to-native) System.Threading.Monitor.Exit(object)
  at ConsoleLib.Console.Keyboard.ClearMouseEvents (System.Boolean LeaveMovementEvents) [0x000d8] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at ConsoleLib.Console.Keyboard.ClearInput (System.Boolean LeaveMovementEvents, System.Boolean clearFrameDown) [0x0002b] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at ControlManager.ResetInput (System.Boolean disableLayers, System.Boolean LeaveMovementEvents) [0x00006] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at GameManager.PopGameView (System.Boolean bHard) [0x00000] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.UI.ConversationUI.HaveConversation (XRL.World.Conversations.Conversation CurrentConversation, XRL.World.GameObject Speaker, XRL.World.GameObject Listener, XRL.World.GameObject Transmitter, XRL.World.GameObject Receiver, System.Boolean TradeEnabled, System.Boolean Physical, System.Boolean Mental) [0x00093] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.UI.ConversationUI.HaveConversation (XRL.World.Conversations.ConversationXMLBlueprint Blueprint, XRL.World.GameObject Speaker, XRL.World.GameObject Listener, XRL.World.GameObject Transmitter, XRL.World.GameObject Receiver, System.Boolean TradeEnabled, System.Boolean Physical, System.Boolean Mental) [0x00039] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.Parts.ConversationScript.AttemptConversation (XRL.World.GameObject Listener, XRL.World.GameObject Speaker, XRL.World.GameObject Transmitter, XRL.World.GameObject Receiver, XRL.World.Conversations.ConversationXMLBlueprint Blueprint, System.Int32 ChargeUse, System.Boolean Silent, System.Boolean Dynamic, System.Nullable`1[T] Mental, XRL.World.IEvent ParentEvent) [0x0014f] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.Parts.ConversationScript.AttemptConversation (System.Boolean Silent, System.Nullable`1[T] Mental, XRL.World.IEvent ParentEvent) [0x00013] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.Parts.ConversationScript.HandleEvent (XRL.World.CommandSmartUseEvent E) [0x00039] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.CommandSmartUseEvent.handlePartDispatch (XRL.World.IPart Part) [0x0000b] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x0004b] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.GameObject.HandleEvent[T] (T E) [0x003da] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.Capabilities.SmartUse.PerformSmartUse (XRL.World.GameObject GO, XRL.World.GameObject Actor) [0x000a6] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.World.Capabilities.SmartUse.PlayerPerformSmartUse (XRL.World.GameObject GO) [0x00006] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.Core.XRLCore.PlayerTurn () [0x003b0] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01cb6] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
RunSegment (final): System.Threading.ThreadAbortException: Thread was being aborted.
  at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01d47] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
INFO - Game thread ended
System.Threading.ThreadAbortException: Thread was being aborted.
  at XRL.Core.XRLCore.RunGame () [0x0007e] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.Core.XRLCore._Start () [0x0088b] in <9e88e3d1fc814519895b3bce11b1fda6>:0 
  at XRL.Core.XRLCore._ThreadStart () [0x0000a] in <9e88e3d1fc814519895b3bce11b1fda6>:0 

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