[#bugs] Because they're level 2, tumbling pods read as `Trivial` as early as level 8, de...

Issue #10542 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: crumpled sheet of paper

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<kernelmethod> Because they're level 2, tumbling pods read as Trivial as early as level 8, despite the fact that they can be quite dangerous to players well after that point (and in fact, players don't frequently encounter tumbling pods before level 8 anyways). It would be nice if they had a GetDifficultyEvaluationEvent override similar to stat saps' SapOnPenetration to make them look tougher for relevant automation options (e.g., my character keeps walking into large groups of tumbling pods because I ignore trivial enemies by default.)

More generally, having a dedicated DifficultyEvaluation or similar part to give creatures a static minimum difficulty level and/or appear as a different level might be desirable since there is a handful of other creatures that this could possibly apply to. It'd also be nice from an XML modding perspective (not that creating a small part with a GetDifficultyEvaluationEvent handler is awfully difficult).

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