Inconsistent Carry Capacity

Issue #10727 open
Denis Medvedev created an issue

https://www.reddit.com/r/cavesofqud/comments/197ncih/inconsistent_carry_capacity/

I’ve copied and pasted the bug here. I’m the poster and the one who reports it.

Hi, I have a character with this mutations: Adrenal Control, Multiple Legs, Double-Muscled I also have 2 Ulnar stimulators equipped which each give me +1 strenght (got lucky couse 1 found 1 and bought the other). I also carry a backpack, a small sphere of negative weight and a hover sled. So +20% carry capacity and +10 and +75 carry capacity respectively. I have 28 Strength + 4 from Double Muscled (+7 with adrenaline) +2 from Ulnar Stimulators And my carry capacity is +10% from Multiple legs (+16% with adrenaline) + 20% from backpack

I have 772 carry capacity with adrenaline after unequipping and equiping my backpack again. But if I wait for adrenaline to pass I have 732 Carry capacity. Now if I activate adrenaline again I get 709 carry capacity. And if I wait for it to pass I get 732 Carry capacity again.

Why does this happen? Is there a way to get my carry capacity to be consistent? It's kinda annoying to release adrenaline and actully get less carry capacity out of it. I've run into this problem while hoarding loot to get to my base while in deep strata. Has someone else run into this problem?

If I pick something up I get 673 carry capacity. But if I activate adrenaline I get 709. If I wait for adrenaline to end I get 732 carry capacity and if I activate adrenaline again I get 709 again, but if I equip and unequipp back pack I get 772 carry capacity.

My question is this: what is my actual carry capacity? Couse I feel like I'm cheating something in there.

So basically the carry capacity is inconsistent.

Why do I need so much carry capacity? Well to wield gigantic swarm racks of course.

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