Artifiact learned with psychometry still unidentified at merchant
Version 2.0.206.26
Had learned to build sniper rifles with psychometry, but could not identify one held by a merchant. No modifier on the rifle.
I think I first identified sniper rifles this run with tech-scanning.
Comments (4)
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- changed status to open
The items you already have stay identified which makes it a little confusing. Perhaps all items techscanned should revert to their ‘partially identified’ state and require identifying manually?
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reporter That behavior was intended, I assumed, but what I was trying to report could be an unintended consequence of it. I like the idea of reverting to partially identified, though.
The specific bit I was trying to report is that one can have learned to build an item with psychometry, but still not be able to identify it. Likely a consequence of the above, but I haven’t confirmed.
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repo owner - changed version to 1.0
- changed milestone to ui
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assigned issue to
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