- changed status to open
In world map fast travel, prioritize unexplored path instead of shortest path?
Issue #11032
wontfix
As a command or option, when using the auto travel (Look + go to location) on world map.
Alternatively, explored squares could leave a trail/colored?
Would keep the surprise on getting lost encounters/let get lost for longer.
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repo owner -
repo owner - changed status to wontfix
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