[#bugs] This may be considered a ⛲, but during my neutronic sludge testing last night, I...

Issue #11069 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe, Legendary Lunar Regent

Message (jump):

<s.ol> This may be considered a ⛲, but during my neutronic sludge testing last night, I discovered that creatures subjected to instant death by being slapped with a neutronic pseudopod simply disappear from existence without spawning a corpse or any loot. This is different from any other nearby creatures which die in the same explosion, who experience actual damage numbers and then possibly survive, and then if they don't, they still drop their loot. This could be considered problematic when applied to ||Girsh Nephilim, K-Gonion, Sultan Reliquaries,|| and any other creature that drops game-unique loot as it simply disappears from existence. Note: The loot is not being spawned and then destroyed in the explosion - it simply never spawns at all. This can be verified with the message log which will describe all items being broken and destroyed.

Comments (2)

  1. Ashe

    I figure this happening because of the player is fine (using it on say the resheph tomb is a what did you think would happen moment etc) but it was pointed out that death pilgrims could be neutronic sludges so there is at least one case where npc infighting would cause you big problems because of this

  2. Log in to comment