[#bugs] Condensing further Hamsa considerations into fewer messages since this is turnin...
Marked for crossposting by: Ashe, Legendary Lunar Regent
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<s.ol> Condensing further Hamsa considerations into fewer messages since this is turning into a lot:
•Force Bracelet feels as though it should provide Force Bubble instead of the default +6 AV.
•Precision nanon fingers feel as though they should provide an inherent +crit chance instead of their current default +6 AV.
•Circles of Light feel as though they should grant +MP and/or +AP on creation, or provide a flat +1 to all mutations, rather than their current +6 AV.
•Stopsvalinn feels as though it should either convert itself into a gigantic version that the golem can equip, or at least provide the golem with all shield skills and a random high tier gigantic shield.
•Kindrish feels like it should provide a +3 bonus to the golem's lowest stats on creation - or convert itself into a gigantic version that the golem can equip.
•Crystalline Halo feels like it should either convert itself into a gigantic version, or provide Quicken Mind and/or Telepathy.
•Sultan Faces should convert themselves into a gigantic version the golem can equip, and then share its effects with you if it has the appropriate incantation effect.
•Cooking books seem like it'd be appropriate to give the golem all cooking/gathering skills directly, instead of the default +800 SP. (Technically this makes them worse, but...)
•Corpus Choliys feels like it ought to have a disease and infection-related effect instead of the default 800 SP.
•Most tinkering related items grant Precognition 10, but toolkits only provide a default +800 SP bonus.
Comments (4)
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- edited description
- marked as proposal
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Most of these would require new code so I’ll also make a shortlist of the ones that only need to be tagged for existing effects:
•Flattened Remains feel like they should offer Wings 10 as a unique little easter egg (As every other thing that offers Wings 10 only gives a 50/50 chance of Wings 10)
•Drop of Nectar feels like it should have the +2 all stats effect, rather than +25% HP.
•Preserved tonics ought to have the same effect as their unpreserved injector versions in general, rather than the default food HP effect.
•Bananas feel like they should grant Psychometry 10, rather than the default food HP effect.
•Phase web and phase silk feel like they should have a chance between granting Phasing 10, and Spinnerets, instead of the default food HP effect.
•Arc Winders, Prayer Rods, and other electric weapons feel like they should offer Electric Generation 10.
•Psychal Fleshgun feels like it should offer +8 ego as a bonus option.
•Plastifer Chem Vest feels like it should offer Immune to Overdosage as a bonus option.
•Pocketed Vest, nylon backpack, and Molly Netting feel like they should offer +1000% carry weight as a bonus option, like waterskins do.
•Enigma Cone and Enigma Cap feel like they should offer Confusion 10.
•Knollworm Skull feels like it should offer +8 ego as a bonus option.
•Miner's Helmet and Headlamp feel like they should offer Light Manipulation 10, like other light sources.
•Beaded Bracelets feel like they should offer +8 Ego like other trade goods instead of +6 AV like other bracelets.Also definitely don’t overlook
For some reason, all types of ammo have a 50/50 chance of buffing melee action costs? This seems incorrect.
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repo owner - changed version to future
- changed milestone to balance
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assigned issue to
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