- edited description
- changed version to 1.0
- changed milestone to small bugs
-
assigned issue to
[#modding] _feature request:_ it would be nice if there was a way to revert the mangling of...
Marked for crossposting by: kernelmethod
Message (jump):
<kernelmethod> feature request: it would be nice if there was a way to revert the mangling of characters' names / descriptions that occurs when a "corrupted" save is loaded (e.g., when a save is loaded without a mod enabled that adds a part to the player character).
Current scenario: I have a bug report for one of my mods where a player accidentally loaded a save without my mod enabled. To my knowledge there's no way to revert the
CORRUPT OBJECT
name change or the stack trace in their description, even if they reload the save with the mod enabled.It seems like (?) an easy fix would be to have the name / description override take place in the
CorruptObject
part rather than manually overriding these inSerializationReader
. Then players could just wishremovepart:CorruptObject
.
Comments (2)
-
repo owner -
- changed status to resolved
Resolved in next feature branch which should handle most load errors gracefully
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