- attached Primary.sav
Stack overflow from dominating yourself as a creature you are dominating
Issue #11229
open
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620D8C (Mono JIT Code) XRL.World.Parts.Mutation.Domination:FireEvent (XRL.World.Event)
0x2AFEF52B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620A18 (Mono JIT Code) XRL.World.Effects.Dominated:FireEvent (XRL.World.Event)
0x2AFEF49B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620D8C (Mono JIT Code) XRL.World.Parts.Mutation.Domination:FireEvent (XRL.World.Event)
0x2AFEF52B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620A18 (Mono JIT Code) XRL.World.Effects.Dominated:FireEvent (XRL.World.Event)
0x2AFEF49B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620D8C (Mono JIT Code) XRL.World.Parts.Mutation.Domination:FireEvent (XRL.World.Event)
0x2AFEF52B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620A18 (Mono JIT Code) XRL.World.Effects.Dominated:FireEvent (XRL.World.Event)
0x2AFEF49B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620D8C (Mono JIT Code) XRL.World.Parts.Mutation.Domination:FireEvent (XRL.World.Event)
0x2AFEF52B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620A18 (Mono JIT Code) XRL.World.Effects.Dominated:FireEvent (XRL.World.Event)
0x2AFEF49B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620D8C (Mono JIT Code) XRL.World.Parts.Mutation.Domination:FireEvent (XRL.World.Event)
0x2AFEF52B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
0x2AFD2180 (Mono JIT Code) XRL.World.GameObject:FireEvent (string)
0x00620A18 (Mono JIT Code) XRL.World.Effects.Dominated:FireEvent (XRL.World.Event)
0x2AFEF49B (Mono JIT Code) XRL.World.GameObject:FireEvent (XRL.World.Event)
Comments (5)
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reporter -
repo owner - changed version to 1.0
- changed milestone to small bugs
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assigned issue to
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repo owner - changed status to open
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reporter This statement in the
BeginTakeActionEvent
forDominating
is crashing the game.if (base.Object.IsPlayer()) { InterruptDomination(); }
This is a strange dilemma. The first dominating/dominated pair needs to be forcefully removed without causing inconsistent metempsychosis behaviour (dominating a third body gets you stranded in the second, dominating yourself should do the same), and in a way that will work regardless of the domination chain’s size (dominating a third, fourth, etc. body should not cause the same crash upon attempting to dominate any of the other dominators in the chain).
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reporter - Log in to comment
This lil' guy consistently crashes the game.