[#bugs] Bug-report-slash-feature-request: Vibro Daggers are mathematically near-useless,...

Issue #11252 new
Freehold Games Bot Account created an issue

Marked for crossposting by: kernelmethod

Message (jump):

<bishplsok> Bug-report-slash-feature-request: Vibro Daggers are mathematically near-useless, and this could be easily fixed by simply tweaking them to be in line with their vibro blade counterpart -- damage dice that match folded carbide weapons (d8), and an item tier of 5 rather than 4.

Math:

Currently, a vibro dagger modded with electrified + flaming + freezing (against a target with no elemental resists) puts out 16.9 average damage per hit (ignoring critical hits for the purpose of simplifying the math)

A flawless crysteel dagger modded the same way does 22.5 damage if it never penetrates, and a zetachrome does 26.

A hypothetical t5 d8 tri-elemental vibro dagger does 23.02 damage per hit -- barely better than a flawless crysteel that never penetrates, and worse than zetachrome (with the tiny upside of bloodletter damage from guaranteed pen)

Shank is basically a non-factor for MWF builds (since I have yet to find a situation where shanking a target is reliably better than just bump-attacking again)

SWF Shank might be the biggest potential case for an argument against giving vibro daggers some love, but Precision Force Lathe's d8 vibro knives don't seem to be causing any balance issues currently.

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