- edited description
- changed version to 1.0
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[#bugs] Yet more throwing bug-report-slash-feature request: mods on thrown short blades ...
Marked for crossposting by: kernelmethod
Message (jump):
<bishplsok> Yet more throwing bug-report-slash-feature request: mods on thrown short blades are mostly non-functional; sharp works, but I don't think anything else does, as I've confirmed elemental and morphogenetic are non-functional. (Forgot to test displacer and nulling.) Thrown weapons don't appear to be able to crit, so Masterwork is, by extension, also non-functional.
Bloodletter also appears to be non-functional with thrown short blades.
Also, thrown-weapon-viable short blades should probably be eligible for airfoil mods.
Also-also, the short blades that are functional throwing weapons should probably have some in-engine notification that they function as throwing weapons, because there's currently no indicator for such. One recommendation that lines up with a separate QoL feature I'd love to see is adding an "equip as thrown" menu command alongside equip (auto) and equip (manual) for items that are valid thrown weapons.
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