[#bugs] Detonating a non-damaging grenade (including EMP, time dilation, normality, phas...

Issue #11305 new
Freehold Games Bot Account created an issue

Marked for crossposting by: kernelmethod

Message (jump):

<kernelmethod> Detonating a non-damaging grenade (including EMP, time dilation, normality, phase, etc.) is not considered a hostile action. At least in some cases this is absolutely a ⛲ (for example: it allows you to detonate a stasis grenade on a creature that is in danger without making them hostile towards you), but for other grenades (e.g. EMP) it's harder to see a legitimate, non-aggressive use case for detonating them on neutral/friendly NPCs.

So: is it intended that all of these grenades do not trigger hostility?

(See #11304 as well, which provides the context in which discussion about this issue first arose.)

Comments (1)

  1. Log in to comment