[#beta-bugs] [modding] for `ObjectEnteredCell` events, `Direction` seems to always be `null`,...
Issue #1132
resolved
Marked for crossposting by: helado [rusted]
Message (jump):
<helado [rusted]> [modding] for
ObjectEnteredCell
events,Direction
seems to always benull
, including when passed toBaseLiquid.ObjectEnteredCell
. for parts this is fine, since i can useAfterMoved
instead, but for liquids i can't seem to tell what direction someone is stepping on it from
Comments (3)
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- changed status to open
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- changed status to resolved
Fixed in 200.82.
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