[#beta-bugs] [modding] for `ObjectEnteredCell` events, `Direction` seems to always be `null`,...

Issue #1132 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: helado [rusted]

Message (jump):

<helado [rusted]> [modding] for ObjectEnteredCell events, Direction seems to always be null, including when passed to BaseLiquid.ObjectEnteredCell. for parts this is fine, since i can use AfterMoved instead, but for liquids i can't seem to tell what direction someone is stepping on it from

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