- attached Player.log.gz
[#bugs] I'm getting repeated `NullReferenceException` errors while trying to shank sever...
Issue #11332
duplicate
Marked for crossposting by: kernelmethod
Message (jump):
<kernelmethod> I'm getting repeated
NullReferenceException
errors while trying to shank several different eyeless king crabs in Bethesda Susa, preventing me from performing the Shank. Appears to reproduce steadily on save + reload
Comments (7)
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reporter -
reporter - attached Save.tar.gz
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reporter - attached Screenshot_20240415_22_38_19.png
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- edited description
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- attached Save.tar.gz
(see below)
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- attached Save.tar.gz
Realized you might not be able to load the attached save, so here’s one without mods enabled. Can’t reproduce the exact same issue with shank but it looks like a related error is getting printed to the log just by moving around:
RunSegment::EndTurnObjectList: System.NullReferenceException: Object reference not set to an instance of an object at XRL.World.GameObject.CanInteractInCellWithSolid (XRL.World.GameObject Actor) [0x00000] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.Parts.LiquidVolume.PourIntoCellInternal (XRL.World.GameObject Pourer, XRL.World.Cell TargetCell, System.Int32 PourAmount, System.Boolean CanPourOn, System.Boo lean Pure, System.Boolean CanMergeWithGroundLiquid, System.Boolean& RequestInterfaceExit) [0x001b3] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.Parts.LiquidVolume.PourIntoCell (XRL.World.GameObject Pourer, XRL.World.Cell TargetCell, System.Int32 PourAmount, System.Boolean& RequestInterfaceExit, System .Boolean CanPourOn, System.Boolean Pure, System.Boolean CanMergeWithGroundLiquid) [0x00000] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.Parts.LiquidVolume.PourIntoCell (XRL.World.GameObject Pourer, XRL.World.Cell TargetCell, System.Int32 PourAmount, System.Boolean CanPourOn, System.Boolean Pur e, System.Boolean CanMergeWithGroundLiquid) [0x00002] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.Parts.LiquidVolume.FlowIntoCell (System.Int32 Amount, XRL.World.Cell TargetCell, XRL.World.GameObject Pourer, System.Boolean CanPourOn, System.Boolean Pure, S ystem.Boolean CanMergeWithGroundLiquid) [0x00024] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.Effects.LiquidCovered.ProcessDynamics () [0x0029e] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.Effects.LiquidCovered.HandleEvent (XRL.World.EndTurnEvent E) [0x00045] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.EndTurnEvent.handleEffectDispatch (XRL.World.Effect Effect) [0x00000] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x000f2] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.GameObject.HandleEvent[T] (T E) [0x003da] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.World.EndTurnEvent.Send (XRL.World.GameObject Object) [0x00049] in <c1c6d86ce0f1417382e52d63b82031d1>:0 at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01ed6] in <c1c6d86ce0f1417382e52d63b82031d1>:0
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- changed status to duplicate
Duplicate of
#11288. - Log in to comment