- edited description
- changed version to 1.0
- changed milestone to world generation
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assigned issue to
[#bugs] Assuming I'm reading `` XRL.World.ZoneBuilders.Village`` correctly, it seems tha...
Issue #11451
invalid
Marked for crossposting by: Ashe, Legendary Lunar Regent
Message (jump):
<a_blessed_feline> Assuming I'm reading
XRL.World.ZoneBuilders.Village
correctly, it seems that when the methodgenerateTinker
creates a nonhuman village tinker, it always gives itVillage Tinker 1
as its population table, rather than assigning it an inventory based on the zone tier as the human village tinkers have. The same also seems to be true for village apothecaries
Comments (2)
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repo owner -
- changed status to invalid
restocker.Table = baseMerchant.GetTag("GenericInventoryRestockerPopulationTable", "Village Tinker 1");
this pulls the basemerchant's value for this tag and only uses Village Tinker 1 as a default.
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