- edited description
- changed version to 1.0
- changed milestone to uibuild
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assigned issue to
[#beta-bugs] feedback: It would be nice if the new character screen also had an "active effec...
Issue #11463
resolved
Marked for crossposting by: kernelmethod
Message (jump):
<kernelmethod> feedback: It would be nice if the new character screen also had an "active effects" component similar to the old UI (not sure if this is planned and just not yet implemented). Personally, I use this all the time when I can't remember what the exact buffs/debuffs I'm getting for certain effects.
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repo owner - changed status to resolved
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