- changed version to 1.0
- changed milestone to small bugs
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assigned issue to
Using debug Show Internals on oddly hued glowpad produced this error. No idea if it affects real gameplay in any way
Issue #11619
new
TwiddleObject: System.ArgumentNullException: Value cannot be null.
Parameter name: values
at System.String.Join (System.String separator, System.Collections.Generic.IEnumerable`1[T] values) [0x00003] in <b11ba2a8fbf24f219f7cc98532a11304>:0
at XRL.World.Parts.GenericInventoryRestocker.HandleEvent (XRL.World.GetDebugInternalsEvent E) [0x00054] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.GetDebugInternalsEvent.Dispatch (XRL.IEventHandler Handler) [0x00000] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E) [0x0007d] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.GameObject.HandleEvent (XRL.World.MinEvent E) [0x00000] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.GetDebugInternalsEvent.GetFor (XRL.World.GameObject Object) [0x0001a] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.Parts.Physics.HandleEvent (XRL.World.InventoryActionEvent E) [0x00515] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.InventoryActionEvent.Dispatch (XRL.IEventHandler Handler) [0x0000b] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E) [0x0007d] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.GameObject.HandleEvent (XRL.World.InventoryActionEvent E) [0x0000b] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.InventoryActionEvent.Check (XRL.World.IEvent& GeneratedEvent, XRL.World.GameObject Object, XRL.World.GameObject Actor, XRL.World.GameObject Item, System.String Command, System.Boolean Auto, System.Boolean OwnershipHandled, System.Boolean OverrideEnergyCost, System.Boolean Forced, System.Boolean Silent, System.Int32 EnergyCostOverride, System.Int32 MinimumCharge, System.Int32 StandoffDistance, XRL.World.GameObject ObjectTarget, XRL.World.Cell CellTarget, XRL.World.Cell FromCell, XRL.World.IInventory InventoryTarget) [0x0008b] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at XRL.World.InventoryAction.Process (XRL.World.GameObject GO, XRL.World.GameObject Owner, System.Boolean Telekinetic) [0x0003f] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
at Qud.API.EquipmentAPI.TwiddleObject (XRL.World.GameObject Owner, XRL.World.GameObject GO, System.Boolean& Done, XRL.World.InventoryAction& ResultingAction, System.Boolean Distant, System.Boolean TelekineticOnly) [0x00179] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0
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