Using debug Show Internals on oddly hued glowpad produced this error. No idea if it affects real gameplay in any way

Issue #11619 new
Ashe created an issue
TwiddleObject: System.ArgumentNullException: Value cannot be null.
Parameter name: values
  at System.String.Join (System.String separator, System.Collections.Generic.IEnumerable`1[T] values) [0x00003] in <b11ba2a8fbf24f219f7cc98532a11304>:0 
  at XRL.World.Parts.GenericInventoryRestocker.HandleEvent (XRL.World.GetDebugInternalsEvent E) [0x00054] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.GetDebugInternalsEvent.Dispatch (XRL.IEventHandler Handler) [0x00000] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E) [0x0007d] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.GameObject.HandleEvent (XRL.World.MinEvent E) [0x00000] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.GetDebugInternalsEvent.GetFor (XRL.World.GameObject Object) [0x0001a] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.Parts.Physics.HandleEvent (XRL.World.InventoryActionEvent E) [0x00515] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.InventoryActionEvent.Dispatch (XRL.IEventHandler Handler) [0x0000b] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E) [0x0007d] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.GameObject.HandleEvent (XRL.World.InventoryActionEvent E) [0x0000b] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.InventoryActionEvent.Check (XRL.World.IEvent& GeneratedEvent, XRL.World.GameObject Object, XRL.World.GameObject Actor, XRL.World.GameObject Item, System.String Command, System.Boolean Auto, System.Boolean OwnershipHandled, System.Boolean OverrideEnergyCost, System.Boolean Forced, System.Boolean Silent, System.Int32 EnergyCostOverride, System.Int32 MinimumCharge, System.Int32 StandoffDistance, XRL.World.GameObject ObjectTarget, XRL.World.Cell CellTarget, XRL.World.Cell FromCell, XRL.World.IInventory InventoryTarget) [0x0008b] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at XRL.World.InventoryAction.Process (XRL.World.GameObject GO, XRL.World.GameObject Owner, System.Boolean Telekinetic) [0x0003f] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 
  at Qud.API.EquipmentAPI.TwiddleObject (XRL.World.GameObject Owner, XRL.World.GameObject GO, System.Boolean& Done, XRL.World.InventoryAction& ResultingAction, System.Boolean Distant, System.Boolean TelekineticOnly) [0x00179] in <a10fe5f58fcb47fe9ecd3bb8b45fe7d2>:0 

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