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[#beta-bugs] Balance/QoL: Burrowing Claws currently make the user worse at breaking particula...
Issue #11691
resolved
Marked for crossposting by: books
Message (jump):
<lampreysfordays> Balance/QoL: Burrowing Claws currently make the user worse at breaking particularly weak walls, such as the plant matter walls spawned by sprouting orbs; the "walls break in four hits" aspect of Burrowing Claws will reduce the damage to 1 in the example case, rather than them being destroyed in a single hit by most weapons.
Suggested change: allow excess penetrations (penetrations beyond the first) against walls to deal the penetrating weapon's normal damage per penetration in addition to the "quarter of the wall's HP" damage resulting from penetrating at all.
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