[#bugs] Feature request: Recalculate XPValue when creatures (including the player) level...

Issue #11857 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe, Legendary Lunar Regent

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<Ashe, Legendary Lunar Regent> Feature request: Recalculate XPValue when creatures (including the player) level up.

Comments (2)

  1. John Snail

    Seconded. This would also fix a major issue with Seeker esper hunters and (most) evil twins awarding a measly 25 XP, which encourages just running away from them.

    This could be easily implemented by adding the difference between the awarded XP of the previous and current level when a creature levels up (usually 0).
    For example, a chute crab gives 0 XP. Level 10/Tier 2 XP (130) - Level 9/Tier 1 XP (70) = 50, so if it levels up from level 9 to level 10, its XP value would increase by 50.

    (I say “most” because dominating a creature with a higher base level or an extradimensional hunter, then getting the defect or smashing hexagonal crystals, awards more XP, and makes them a lot more fun to fight.)

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