Tzimtzlum doesn't loop on beta error

Issue #11871 new
Ashe created an issue

Tzimtzlum doesn't loop on beta, giving you Building zone... and this error:

RunSegment: System.Collections.Generic.KeyNotFoundException: The given key 'Tzimtzlum.40.12.1.2.10' was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 
  at XRL.World.ZoneManager.GetZone (System.String ZoneID) [0x0009c] in <c9f2a8c46272401bb82739eb12c97239>:0 
  at XRL.World.ZoneManager.GetZone (System.String World, System.Int32 wX, System.Int32 wY, System.Int32 X, System.Int32 Y, System.Int32 Z) [0x00019] in <c9f2a8c46272401bb82739eb12c97239>:0 
  at XRL.World.Cell.GetCellFromDirectionGlobal (System.String Direction, System.Boolean bLocalOnly, System.Boolean bLiveZonesOnly) [0x0024e] in <c9f2a8c46272401bb82739eb12c97239>:0 
  at XRL.World.Cell.GetCellFromDirection (System.String Direction, System.Boolean BuiltOnly) [0x00000] in <c9f2a8c46272401bb82739eb12c97239>:0 
  at XRL.World.GameObject.Move (System.String Direction, XRL.World.GameObject& Blocking, System.Boolean Forced, System.Boolean System, System.Boolean IgnoreGravity, System.Boolean NoStack, System.Boolean AllowDashing, System.Boolean DoConfirmations, XRL.World.GameObject Dragging, XRL.World.GameObject Actor, System.Boolean NearestAvailable, System.Nullable`1[T] EnergyCost, System.String Type, System.Nullable`1[T] MoveSpeed, System.Boolean Peaceful, System.Boolean IgnoreMobility, XRL.World.GameObject ForceSwap, XRL.World.GameObject Ignore, System.Int32 CallDepth) [0x000f6] in <c9f2a8c46272401bb82739eb12c97239>:0 
  at XRL.World.GameObject.Move (System.String Direction, System.Boolean Forced, System.Boolean System, System.Boolean IgnoreGravity, System.Boolean NoStack, System.Boolean AllowDashing, System.Boolean DoConfirmations, XRL.World.GameObject Dragging, XRL.World.GameObject Actor, System.Boolean NearestAvailable, System.Nullable`1[T] EnergyCost, System.String Type, System.Nullable`1[T] MoveSpeed, System.Boolean Peaceful, System.Boolean IgnoreMobility, XRL.World.GameObject ForceSwap, XRL.World.GameObject Ignore, System.Int32 CallDepth) [0x00000] in <c9f2a8c46272401bb82739eb12c97239>:0 
  at XRL.Core.XRLCore.PlayerTurn () [0x01f66] in <c9f2a8c46272401bb82739eb12c97239>:0 
  at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01c81] in <c9f2a8c46272401bb82739eb12c97239>:0 

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