[#beta-bugs] The village that ended up being generated has no quests assicated, no mods I th...

Issue #11890 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: gnarf37

Message (jump):

<ugdpy> The village that ended up being generated has no quests assicated, no mods
I think this is this exception :

I can upload the full log and save if it's necessary

Executing builder 'FindASpecificSiteDynamicQuestTemplate_FabricateQuestGiver' for Zone 'JoppaWorld.25.13.1.1.10': System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at XRL.World.DynamicQuestsGameState.Add (XRL.World.Quest Quest) [0x00005] in <75361b21901f4fe3b47f73832e60a7ae>:0 
  at XRL.World.ZoneBuilders.FindASpecificSiteDynamicQuestTemplate_FabricateQuestGiver.fabricateFindASpecificSiteQuest (XRL.World.GameObject giver) [0x007af] in <75361b21901f4fe3b47f73832e60a7ae>:0 
  at XRL.World.ZoneBuilders.FindASpecificSiteDynamicQuestTemplate_FabricateQuestGiver.BuildZone (XRL.World.Zone zone) [0x00042] in <75361b21901f4fe3b47f73832e60a7ae>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <b11ba2a8fbf24f219f7cc98532a11304>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <b11ba2a8fbf24f219f7cc98532a11304>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <b11ba2a8fbf24f219f7cc98532a11304>:0 
  at XRL.World.ZoneBuilderBlueprint.ApplyTo (XRL.World.Zone Zone) [0x000b7] in <75361b21901f4fe3b47f73832e60a7ae>:0 

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