- edited description
- changed title to [#modding] @books Suggestion #1:As it stands currently in my ILSpy dissassembler, there's ...
- changed version to 1.0
- changed milestone to spring molting
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assigned issue to
[#modding] @books Suggestion #1:As it stands currently in my ILSpy dissassembler, there's ...
Marked for crossposting by: books
Message (jump):
<Zephyr0> @books Suggestion #1:
As it stands currently in my ILSpy dissassembler, there's 6 hardcoded references toThe.Player
inQud.UI.InventoryAndEquipmentStatusScreen
:
- 4 direct references
- 2 indirect references through the wrapper functionEquipObjectToPlayer()
which could probably be replaced withEquipObject
It is my opinion that generalizing these references to
this.GO
(if possible) would be healthier for modders (IE: companion management mods such as Clever-Girl), whom could in turn do things like call the equipment menu throughStatusScreensScreen.show(...)
with any game object instead of being limited through justThe.Player
. Currently body-swapping with a companion gives promising results for interacting with companions through the new equipment menu, but that might lead to other weird things.
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