- edited description
- changed title to [#modding] @books Suggestion #1:As it stands currently in my ILSpy dissassembler, there's ...
- changed version to 1.0
- changed milestone to spring molting
-
assigned issue to
Brian Bucklew
Marked for crossposting by: books
Message (jump):
<Zephyr0> @books Suggestion #1:
As it stands currently in my ILSpy dissassembler, there's 6 hardcoded references toThe.PlayerinQud.UI.InventoryAndEquipmentStatusScreen:
- 4 direct references
- 2 indirect references through the wrapper functionEquipObjectToPlayer()which could probably be replaced withEquipObjectIt is my opinion that generalizing these references to
this.GO(if possible) would be healthier for modders (IE: companion management mods such as Clever-Girl), whom could in turn do things like call the equipment menu throughStatusScreensScreen.show(...)with any game object instead of being limited through justThe.Player. Currently body-swapping with a companion gives promising results for interacting with companions through the new equipment menu, but that might lead to other weird things.