IsGiganticCreature checks for Gigantic tag before Gigantic property
Issue #12058
open
This prevents you from making a typically gigantic creature normal-sized.
Comments (6)
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- changed status to open
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reporter That would make all entities of a type not gigantic. To clarify,
IsGiganticCreature
checking for the tag first prevents you from setting theGigantic
property to -1 to make one instance of an entity normal-sized. -
I assume in that case you mean that you’re setting the
Gigantic
property dynamically, so you can just do<object Name="SomeCreature" Load="Merge"> <tag Name="Gigantic" Value="*delete" /> <intproperty Name="Gigantic" Value="1" /> <part Name="YourCustomPartThatDynamicallySetsTheGiganticIntProperty" /> </object>
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reporter I’d rather not tamper with object blueprints, especially when swapping the two checks would be much simpler and cleaner.
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repo owner - changed version to 1.0
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assigned issue to
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not sure I get this, seems like you should either be able to do
or (probably more idiomatically)