- edited description
[beta] Lock up when dying while dominated
Issue #121
resolved
Steps to reproduce:
- Create a random character, wish for
mutation:domination
andpro
- Go to a safe zone and wish for
snapjaw
- Wish for
xp:1000
and dominate the snapjaw - Give the snapjaw even better stats
mutation:domination
,pro
,xp:1000000
and dominate the original player character - Kill off the player character by wishing for something nasty
- Control should snap back to the snapjaw, take a few steps and the game should freeze up. Player.log writes continuously, filling with gigabytes of
ERROR:Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Effects.Dominated.Remove (XRL.World.GameObject Object) [0x00000] in <filename unknown>:0
at XRL.World.GameObject.RemoveEffect (XRL.World.Effect E, Boolean NeedStackCheck) [0x00000] in <filename unknown>:0
at XRL.World.GameObject.CleanEffects () [0x00000] in <filename unknown>:0
at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Logged exception Unknown :System.Exception: Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Effects.Dominated.Remove (XRL.World.GameObject Object) [0x00000] in <filename unknown>:0
at XRL.World.GameObject.RemoveEffect (XRL.World.Effect E, Boolean NeedStackCheck) [0x00000] in <filename unknown>:0
at XRL.World.GameObject.CleanEffects () [0x00000] in <filename unknown>:0
at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Exception at Unknown: System.Exception: Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Effects.Dominated.Remove (XRL.World.GameObject Object) [0x00000] in <filename unknown>:0
at XRL.World.GameObject.RemoveEffect (XRL.World.Effect E, Boolean NeedStackCheck) [0x00000] in <filename unknown>:0
at XRL.World.GameObject.CleanEffects () [0x00000] in <filename unknown>:0
at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Comments (4)
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reporter -
-
assigned issue to
-
assigned issue to
-
- changed status to open
-
repo owner - changed status to resolved
fixed ~200.50
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