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assigned issue to
Auto-explore treating hostile mobs as friendly/neutral
Issue #1215
resolved
When auto exploring, the character seems to move through enemies as it would friendly mobs, most noticeably in a 1-tile wide or generally claustrophobic area.
It’s somewhat common to encounter this behavior in underground ruins or lairs, and it sometimes leads to some pretty much game-ending scenarios, such as the one attached, where it seems that autoexplore made my character swap places with the turret as if it were friendly or neutral.
autoexplore settings: squares/second: 60, ignore enemies less than: easy (and chaingun turret was considered average)
Comments (3)
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repo owner -
- changed status to open
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- changed status to resolved
Fixed in 200.89.
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