[#modding] _feature request (moddability):_ a `GetBleedLiquidEvent` event or similar to det...
Issue #12195
new
Marked for crossposting by: kernelmethod
Message (jump):
<kernelmethod> feature request (moddability): a
GetBleedLiquidEvent
event or similar to determine bleed liquid. Right now the standard way to change bleed liquid is to set theBleedLiquid
property on an object (this is what e.g. photosynthetic skin does), which is problematic when you want to have multiple mutations that may change bleed liquids in different ways.(Alternatively: it would be nice if the game just used
GameObject.GetBleedLiquid()
whenever you need to determine the bleed liquid so that somebody could patch in that event. Right now it uses a mix ofGetBleedLiquid()
andGetPropertyOrTag("BleedLiquid")
.)
Comments (2)
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repo owner - edited description
- changed version to future
- changed milestone to moddability
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this might also feasibly make it easier to have multiple mutations that set a combination of bleed liquids on a creature, e.g. Mutation A that makes the creature bleed sap and Mutation B that makes the creature bleed oil