Proposal: change hologram INT check to every turn instead of just once

Issue #12289 resolved
jojoknob created an issue

The hologram bracelet is so effective at distracting mobs that it can trivialize combat. If a mob fails the INT check it will never disengage the hologram. If they do save you can just restart the hologram until they do fail. It would be a big nerf to the current behavior but may be more satisfying if the opponent has to roll the save every round similarly to latched onto.

Comments (4)

  1. Ashe

    as far as I can tell it already works like this, it’s just that they can re-fail and the save is just too high for the INT of most creatures to succeed against for multiple turns at a time. you’ll often see creatures moving over to you and then immediately switch back to the hologram like a crow who sees a shiny.
    perhaps once they fail it it should not be retested

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