Proposal: change hologram INT check to every turn instead of just once
Issue #12289
resolved
The hologram bracelet is so effective at distracting mobs that it can trivialize combat. If a mob fails the INT check it will never disengage the hologram. If they do save you can just restart the hologram until they do fail. It would be a big nerf to the current behavior but may be more satisfying if the opponent has to roll the save every round similarly to latched onto.
Comments (4)
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repo owner - changed status to open
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repo owner - changed version to 1.0
- changed milestone to balance
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as far as I can tell it already works like this, it’s just that they can re-fail and the save is just too high for the INT of most creatures to succeed against for multiple turns at a time. you’ll often see creatures moving over to you and then immediately switch back to the hologram like a crow who sees a shiny.
perhaps once they fail it it should not be retested