[#beta-bugs] [modding/debugging] wishing `makevillage` does nothing but logs this error ```N...

Issue #1235 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: helado, Who Knits the Icy Cream

Message (jump):

<helado, Who Knits the Icy Cream> [modding/debugging] wishing makevillage does nothing but logs this error NullReferenceException: Object reference not set to an instance of an object at XRL.World.ZoneBuilders.Village.BuildZone (XRL.World.Zone Z) [0x00041] in <0f1bd34e845a47c49501a8f0b3103249>:0 at XRL.World.Capabilities.Wishing.HandleWish (XRL.World.GameObject who, System.String Wish) [0x05ff8] in <0f1bd34e845a47c49501a8f0b3103249>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) XRL.World.Capabilities.Wishing:HandleWish(GameObject, String) XRL.Core.XRLCore:PlayerTurn() XRL.Core.ActionManager:RunSegment(Boolean) XRL.Core.XRLCore:RunGame() XRL.Core.XRLCore:NewGame() XRL.Core.XRLCore:_Start() XRL.Core.XRLCore:_ThreadStart() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart()

Comments (2)

  1. Log in to comment