multiplying arconauts
In my current game, the number of arconauts at the Six Day Stilt is vastly greater than usual, and seems to be increasing every time I visit. I think they’re generating in one zone (E, where there are currently around 250) )and moving into the neighbouring zones. (At one point I cleared the SE zone of them---I think there were 150ish---,but a few visits later there are 80 or so there.) It’s not a big deal at all, but it’s so weird that I think there must be a bug involved.
The only thing I’m doing differently from usual this run is that I enabled save and load. I don’t know whether that could be relevant.
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this is probably a cloning, but without a save we can't really say migh tjust be normal
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reporter I accidentally deleted that save, but in my new game I’m getting similar behaviour. A (lost) mechanimist pilgrim in the S zone of the Stilt is getting repeatedly duplicated. I can’t see any legitimate source of cloning. I suspect this is connected to save/load being enabled (and my despicable save-scumming for merchant restocks). I’ve attempted to attach the save.
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reporter By the way, it gets really disruptive to performance when there are 200+ creatures in one zone, so I hope you’ll look at this. (But I’m not sure whether you’re seeing these comments now that the issue has been marked as invalid?)
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I’ve investigated a bit more, and it’s not just arconauts being duplicated; it’s affecting many of the creatures in the Stilt. I started another game with the same settings, and the problem didn’t reoccur.