Read FactionEncounterNumber from population tables

Issue #12569 open
John Snail created an issue

Currently, the FactionEncounters builder reads FactionEncounterNumber from Text.txt, despite everything else to do with faction encounters having already been moved to population tables. Also see #12568.

For the most moddability, could the table look something like this? *Default would spawn either one kind of a creature multiple times, or multiple kinds of creatures, depending on how the table is laid out.

<population Name="FactionEncounterMembers_*Default">
  <object Blueprint="*Leader" />
  <object Blueprint="*Member" Number="3-6" />
</population>

<!-- Example -->
<population Name="FactionEncounterMembers_*Default">
  <object Blueprint="*Leader" />
  <group Name="Creatures" Style="pickone" Number="3-6">
    <object Blueprint="*Member" />
  </group>
</population>

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