- changed status to open
Read FactionEncounterNumber from population tables
Issue #12569
open
Currently, the FactionEncounters
builder reads FactionEncounterNumber
from Text.txt
, despite everything else to do with faction encounters having already been moved to population tables. Also see #12568.
For the most moddability, could the table look something like this? *Default
would spawn either one kind of a creature multiple times, or multiple kinds of creatures, depending on how the table is laid out.
<population Name="FactionEncounterMembers_*Default">
<object Blueprint="*Leader" />
<object Blueprint="*Member" Number="3-6" />
</population>
<!-- Example -->
<population Name="FactionEncounterMembers_*Default">
<object Blueprint="*Leader" />
<group Name="Creatures" Style="pickone" Number="3-6">
<object Blueprint="*Member" />
</group>
</population>
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repo owner - changed version to future
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