[#bugs] Light manipulation is `very slow` over screen-length distances.

Issue #1349 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: chaos

Message (jump):

<nikki> Light manipulation is very slow over screen-length distances.

Comments (4)

  1. exsanguination microtubules

    This is also a broader general problem with all projectiles, since they are rendered one by one with Thread.Sleep stuck in between each individual movement. This usually isn’t a big deal but on occasion it causes noticeable lag, like when you’re on a screen with 30 baboons and snapjaw hunters having a rock-and-bow battle.

  2. chaos

    In 200.89, Lase's base animation delay reduced from 50 ms to 10 ms, and both Lase and missile weapons in general get a reduction in 1 ms of animation delay for every 5 cells in their path.

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