[#beta-bugs] [modding] there doesn't seem to be an obvious way to forbid physical conversatio...

Issue #1710 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: heladohart

Message (jump):

<heladohart> [modding] there doesn't seem to be an obvious way to forbid physical conversation with a creature under some circumstances without also forbidding mental conversation under the same circumstances. in my example, a creature needs an external device to hear, but can be reached mentally even if it doesn't have that

Comments (7)

  1. chaos

    You can generate a false result from the registered event "IsConversationallyResponsive". This will prevent physical conversation but not mental.

  2. Sol

    i forgot to mention, i did see that one but the popup it generates would be misleading in this case. i would like to be able to pop up “[The creature] can’t seem to hear you.” and no other popups

  3. chaos

    okay, in 200.91 there will be a minevent CanStartConversationEvent and registered “CanStartConversation” that get called on both the player (Actor field) and NPC (Object field), gets Physical and Mental flags set, and should set FailureMessage to any message it wants displayed on failure if messages are appropriate to be displayed (if it fails without setting a message, something generic will be shown if needed).

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