[#beta-bugs] [modding] There's not a straightforward way to disable Unity prefab imposters on...
Issue #1740
resolved
Marked for crossposting by: heladohart
Message (jump):
<exsanguination microtubules> [modding] There's not a straightforward way to disable Unity prefab imposters on the current screen. For example, if you're drawing tiles in a text console menu screen or other text console UI surface, torch animations show through the menu. GameManager just checks if there's a character or a tile on the buffer and animates prefabs anywhere there's a tile.
Would be useful to have a UIView parameter (or some similar mechanism) to temporarily disable prefab animations while a menu is open.
Comments (4)
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assigned issue to
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assigned issue to
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Looks like this is fixed in the latest beta with the new
ImposterSuppression
mechanism. -
- changed status to resolved
Fixed 😁
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I got this working but it took me a while to figure out a viable strategy. Would be nice to have an easier method.
Tried these things first but they didn’t work:
Finally got this working by doing the following:
DrawBuffer(Buffer, ImposterManager.getImposterUpdateFrame());
on my menu to update the imposter visibility, hiding them