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[#beta-bugs] UI/UX: Having a hunger state before you lose metabolize, or some sort of turn co...
Issue #2006
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Marked for crossposting by: frozen helado
Message (jump):
<NB> UI/UX: Having a hunger state before you lose metabolize, or some sort of turn counter anywhere, or a hunger counter would allow less micro-y extension of metabolizing when you fill up with other foods
Comments (3)
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Proposal: new status effect that appears once you’re inside a 2-game-hour window (100 rounds) of losing a metabolizing effect
Peckish: Will lose the metabolizing effect soon.
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