[#beta-bugs] proselytizing a beguiled companion (so that they have both statuses) then beguil...
Issue #206
resolved
Issue requested by: kindlethumbed helado
Message (jump):
<kindlethumbed helado> proselytizing a beguiled companion (so that they have both statuses) then beguiling a different creature turns the first companion hostile, even though they're still proselytized
Comments (5)
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- edited description
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Cannot reproduce—might be fixed? I can still order around both companions, and the first companion is nonhostile and has had the beguiled status removed. I believe this is because Proselytize overwrites the
Brain.PartyMembers[ID]
mapping, meaning Beguiled loses its support and is removed. -
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Aha, accidentally fixed this in reef when making the slynth asterisk.
Should probably re-triage these old bugs at some point.
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- changed status to resolved
Fixed in 202.78.
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they seem to not be a companion, since i can’t order them around anymore either. but proselytizing them again still fails because they’re already proselytized