Carbide hand bones get "soft uninstalled" once a character reaches level 10 in the beta version of the game
In version 2.0.201.31 of the game if you reach level 10 with a True Kin that has carbide hand bones installed on character creation then those carbide fists get “soft uninstalled”. What I mean is that the implant is still in the implants list but your hands don’t show “carbide fist 2d3” in the equipment screen but “fist 1d2-1”.
Steps to reproduce:
- Pick a True Kin character with carbide hand bones on character creation.
- Play unarmed (no weapons, just use your fists) and get the character to level 10.
- At level 10 you should notice that your fist damage just drops for no reason. Once this happens, check your equipment screen.
Fortunately, there is a workaround for this: simply uninstall the implant and reinstall it again at a becoming nook. I’ve attached my save of a character who is level 10 and is next to a becoming nook for convenience. I’ve managed to reproduce this bug a few times already but I just now caught bug at the exact level at which this occurs.
Comments (20)
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Account Deactivated reporter -
can confirm this has happened to me as well
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- changed milestone to mutation balance
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repo owner - changed status to resolved
fixed in 201.32
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Account Deactivated reporter Hi,
I just wanted to let you know that the carbide hand bones getting uninstalled issue showed back up but muuuuuuch later this time. I've attached my current save from version 2.0.201.32.
It's not as bad as before but certainly noticeable when you can't kill a Snapjaw in one hit for no reason :D
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Account Deactivated reporter - changed status to open
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repo owner -
assigned issue to
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assigned issue to
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repo owner - changed status to resolved
can't reproduce after 201.33 fixes, going up tonight, let me know if you see it again, are you using any mods? if it happens again can you also post a player.log?
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Account Deactivated reporter Hi Brian,
I am not using any mods at all. Sure, I can post a player.log if it happens after version 201.33. May I ask if this version will invalidate my current save or do I need to start a new game?
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Account Deactivated reporter -
Account Deactivated reporter - attached Player.log
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Account Deactivated reporter - changed status to open
Hi Brian,
I have started a new game after updating to 2.0.201.33 and the issue happened again. I've attached the save and the Player log file as per your request. I am not using any mods whatsoever.
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repo owner - changed status to resolved
ah hah, that save solved the mystery, thanks! fixed in 201.34
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Account Deactivated reporter Hi Brian,
Unfortunately, it just happened again in the latest beta version of the game. I've attached a new save.
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Account Deactivated reporter - changed status to open
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Account Deactivated reporter - attached Player.log
And here's the Player log.
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Account Deactivated reporter - attached Player.log
- attached save_with_faulty_carbide_hand_bones.zip
Update:
The workaround I described when opening this bug report no longer works so now uninstalling and then reinstalling the carbide hand bones no longer works around the issue. This save has my current character next to a becoming nook and you can see the issue for yourself: uninstall the carbide hand bones and then reinstall them. You will still just see "fists 1d2-1" instead of "carbide fists 2d3" in the equipment list. Player log is also attached.
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repo owner Old saves will still be broken.
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Account Deactivated reporter Hi Brian,
I have reached level 12 on a new save in version 2.0.201.36 and the carbide hand bones never disappeared from my fists slot. Thank you for looking into this weird bug!
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Account Deactivated reporter - changed status to resolved
See above comment.
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Following up on this:
I’ve noticed that the carbide hand bones tend to get randomly uninstalled from the fist slot as you play. They still show up in the implants list but you have to uninstall and then reinstall them in a nook in order to have your fists attack for the full 2d3 damage…