[#bugs] Idea for better QOL with Lava covered/ flaming items as a result of stepping on ...

Issue #2152 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: Mal

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<Solanthus> Idea for better QOL with Lava covered/ flaming items as a result of stepping on a magma tile or having a magma slime or similar die next to you:

Currently, when you step in a lava tile, it appears there is a chance for any number of your items to become covered in lava, and pouring water / placing water on your tile will typically remove the lava.
Items that are on fire can typically take multiple turns of "Fight fire on" before they go out, and they take damage while this status ticks, ultimately resulting in item destruction if the fire is not put out or the item is not repaired in time.

Having had a few instances where I had 5 or more items with this status, it becomes incredibly tedious to monitor the status of items while also using turns to either pour water, fight fires, or repair items.
In order to prevent items from being destroyed, especially items such as Flume Flyer which seem to deteriorate much more quickly than others, the player will in most cases need to perform a full review of each item that is on fire before deciding which action to take.
This is rather tedious and I feel like it steps outside the usual game loop especially with how long you spend in your equipment screen, using the Look command on each of your equipped items.

Suggestions:

-Implement some form of indicator on the Equipment screen that shows at a glance what Condition items are (Perfect/Fine/Badly Damaged) at currently without needing to "Look"
-Alternatively, Implement some form of indicator on the equipment screen that shows at a glance items that are at risk of being destroyed - such as a threshhold below "Lightly Damaged" or similar
-Implement a simplified system for the player to deal with an item that is on fire or has been covered in lava - such as devoting a turn to put out a fire on an item in a single turn, reducing the number of times a full review of items that are affected need to be checked, and reducing the number of items that need to be reviewed each turn

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