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[#beta-bugs] Temperature changes that affect quickness (that aren't listed as active effect c...
Issue #2154
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Marked for crossposting by: Dij compote
Message (jump):
<Balketh> Temperature changes that affect quickness (that aren't listed as active effect changes - so just raw temperature effects) aren't reflected in the QN display on the HUD. I suspect it's b/c QN doesn't factor in anything outside of active effects.
Comments (6)
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repo owner -
repo owner -
repo owner - changed version to future
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repo owner maybe tooltips on top bar?
maybe a good thing to hook into a wider semantic display for stat shifts
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Issue
#10890was marked as a duplicate of this issue. -
Could maybe have a Cold or Freezing status affect with the quickness modification? So then it’d also be reflected in the hud bar.
If adding a status or tooltip, I think it would also be great to show character brittle temperature there.
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