Clone of a Character with evil twin defect, evil twin of clone is friendly towards original character
I have a character that has the evil twin defect, after cooking with a cloning draught, I have a clone that also has the evil twin defect. The evil twin for my clone triggered but the evil twin of my clone was friendly towards me, will not aggro my clone and essentially joins the party. So now I'm cave diving with my clone, my clone's evil twin and 4 other characters through beguile/proselytize and water rituals.
Furthermore, if I enter that map with all my friends, they all freeze, if I enter the map with just a proselytized snap jaw and my clone, everything continues running as normal.
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further update, it looks like the permanent status effects are also effecting the player, the character's movement speed is set to 20 for some reason and there are no active effects to cause that to happen.
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In this one, I waded into water that gave me an addition a -20 which sets the player characters' move speed to 0, after moving off the water, movement speed still remains 0
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this bug apparently occurs with any companion with evil twin
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Aside from everything else going on here, how about we say that an evil twin’s feeling toward creature X is -F where F is the original creature’s feeling toward creature X?
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repo owner - changed milestone to attitude
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repo owner - changed version to future
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Issue
#3978was marked as a duplicate of this issue. -
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#beta-bug