[mod-request] Some limb based parts for blueprints

Issue #2330 new
Freehold Games Bot Account created an issue

Marked for crossposting by: gnarf

Message (jump):

<NalathniDragon> Ah, good to know! Parts/tags the mod adds, some of which I know are obsolete now, edited from the mod's readme:
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NalathniDefaulter - Added to an equipment item. When the item is equipped it will overwrite the default behavior for the slot it's equipped in (acting like "fist" in the default hand slot).

NalathniGrantsLimb - Added to an equipment item. While equipped, it will grant an additional body part [...] If MatchSide is true, it will automatically match the laterality of the slot it's equipped to.

NalathniAddSimpleLimbs - Added to a creature blueprint. When the creature is created, it will gain the additional limbs specified in the Limbs parameter of the tag (separated by commas).

NalathniSubtractLimbs - Added to a creature blueprint. When the creature is created, it will lose the first limb of each type specified in the Limbs parameter of the tag.

NalathniDynamicPrimary - Added to a creature blueprint. Whenever the creature equips or unequips an item, it will consider the relative strength of all its equipped weaponry, and will set its primary slot to the one containing the best weapon.

NalathniRemoveTag - Added to any object blueprint. When an object of that type is created, the blueprint will be modified by removing the tag named in the Tag parameter. Probably not the best way to do things, but it's what we've got right now.
Example:
<part Name="NalathniRemoveTag" Tag="ShowMeleeWeaponStats"/>```

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